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OBJECTIVE | |
To use my skills in 3D modeling, Concept Design, Texturing, Lighting, and Visual Effects, to help create world-class titles with talented, creative teams. | |
OVERVIEW | |
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WORK EXPERIENCE | |
August 2012 to August 2013: Crytek |
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At Crytek, I worked with the CryENGINE 3, lighting levels and cinematics for the title RYSE: Son of Rome. RYSE is a launch title for the Xbox One. Duties included:
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December 2011 to August 2012: Psyonix |
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I worked with the Unreal engine at Psyonix, a San Diego based game company, doing lighting and special FX work for a PC title, as well as the iOS game ARC Squadron. Duties included:
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April 2004 to July 2011 (7 years, 3 months): Insomniac Games | |
I was initially hired at Insomniac as a Visual FX artist, and worked with programmers to develop the tools needed to create FX for our proprietary game engine. The need later arose to do the same thing with the lighting, and I again worked with the programmers to develop a lighting pipeline for the new engine. Duties included:
My most recent Insomniac Games title is Resistance 3, which shipped Fall of 2011. |
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November 1992 to March 2003 (10 years, 4 months): Westwood Studios | |
For over ten years I worked at Westwood as a 3D artist. I spent much of my time in the cinematic department, but also worked on a project as lead artist for "World Art" which included modeling and texturing terrain, buildings, and world objects, as well as lighting and effects. For the cinematic work, my duties included creation of high-polygon models, texturing, lighting, animation, special effects and compositing. I also spent many hours babysitting the rendering farm, making sure assets were rendered on schedule. For the ingame world art, duties included modeling low-poly models, texturing, lighting, and working with the game editor (WorldBuilder) for placement and organization of all assets. I was a lead CG artist on many of the projects I worked on, and helped define the look of both our games and in-game movies. My previous experience in real-world lighting and photography helped as we began to do our live-action video shoots as well. I designed and oversaw the construction of our sound stage/green screen studio, and installed the lighting grid and Kino-flo green screen lighting. I also started the Westwood image (texture) library, and regularly added to, updated and organized over 30 gigabytes of textures for the art department. Many of my own photographs were added to the library as well, including machinery, military vehicles, and aerial helicopter photography. Seth. Just Seth. |
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SHIPPED TITLES | |
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Ryse: Son of Rome (2013, Xbox One)
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TOOLS/SKILLS | |
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PRE-COMPUTER GRAPHICS WORK HISTORY | |
1986 to 1992: SetSource | |
SetSource was my own set design and construction company. I worked in the car photography studios in Detroit, as well as working on film, video, and still photography sets in Hollywood. I painted background murals, built props, and designed and built full room sets, both in studio and on location. Clients included Cadillac, Tokyo Disney Resort, Chevrolet, AT&T, Gallo Wine Company, KFC, Ford, Showtime Networks, FTD, Whirlpool, GM, Merillat, Dodge, MCI and Pirelli. I also built the sets for the Tim Allen Showtime Specials. |
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1982 to 1986: Freelance Photographer's Assistant | |
I worked primarily in the car photography studios of Detroit, where I did lighting, changed out film backs, took care of photo equipment, and worked on location a great deal. It was during this time that I learned a lot about lighting, and also started doing some scenic art, which eventually led to my own business doing set design work. | |
Ongoing: Freelance Airbrush Illustration | |
Airbrush Illustration started as a hobby, but I enjoyed it quite a bit and started doing it professionally. I've done several book and magazine covers, some of which can be seen in my online galleries. These days I prefer to work digitally, mainly because of the control, the ability to work in layers, and being able to save out many versions as work progresses. | |
EDUCATION | |
1976: Linworth Alternative Program | |
I was fortunate enough to attend the Linworth Alternative Program in Worthington, Ohio during my High School years. This program started more or less as an experiment in alternative education, but is still going strong today, almost 30 years later. The program allows students to more closely pursue specific interests. It was during this period that I first started becoming interested in photography, and also did my first mural paintings and theatrical set construction. | |
1978: Antonelli Institute of Art and Photography | |
I received my degree in Specialized Technology (Photography) at Antonelli's. It was here I learned lighting, composition, cameras and lenses, darkroom work, film processing and all the basics. Having that experience helped quite a bit when I first started working in the studios in Detroit and L. A. |
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OTHER SEMI-PERTINENT INFO | |
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References available by request.
Download a printable .pdf version of this résumé here. |